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Platform
Android
PC, Mac & Linux Standalone
Texture Compression
Android
Don't ovo-nde
ETC2 fallback
webGL
Build System
Export project
Build App Bundle (Google Play)
iOS
Run Device
•tv tvos
Development Build
Autoconnect profiler
script Debugq.ng
*box One
Scripts Only Build
Compression Method
Default
SDKs for App Stores
universal Windows Platform
Xiaomi Mi Game Center
Facebook
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Build And Run
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Identification
package Name
version*
Bundle Version Code
Minimum API Level
Target API Level
Configuration
scripting Runtime
Scripting Backend
Api Compatibility Level*
C++ compiler
com
Android 4.1
1 level 16
Automatic hi lust installed
Mute Other Audio SourcesO
Disable HW Statistics*
Target Architectures
ARMv7
ARM64
x86
split APO s
disabled when building Appaundl.
split APKs by target archltO
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Other Settings
Publishing Settings
Kevstore
"use Existing Keystore
Keys tore password
confirm keystore passwor
Kev
Alias
password
Build
Custom Cradle Template O
CICreate a new keystore...
User Proguard File
Minify
Release
Debug
Split Application Binary
use legacy SDK tools
None